Town: Êrê-fèqê Fêqê

Êrê-fèqê Fêqê

Êrê-fèqê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceIneg̈èsho Zone
RegionEsejuiakaca Holt
Founded1179
Community LeaderCity Manager Gith́i̊ Dyeshe
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1170 m (3838 ft)
Average Yearly Precipitation280 cm/y (110 in/y)
Population1201
Population Density240 people per km2 (600 people per mi2)
Town AuraChronomancy
Naming
Native nameÊrê-fèqê Fêqê
Pronunciation/ˈɘrɘ/ /ˈfèqɘ/
Direct Translation[specific; definite; particular] [criteria]
Translation[Not Yet Translated]

Êrê-fèqê Fêqê (/ˈɘrɘ/ /ˈfèqɘ/ [specific; definite; particular] [criteria]) is a subtropical Town located in the Ineg̈èsho Zone of the Union of Engineers.

The name Êrê-fèqê Fêqê is derived from the Iron Elvish language, as Êrê-fèqê Fêqê was founded by Thugguhz Brêpîga, who was culturaly Iron Elven.

Climate

Êrê-fèqê Fêqê has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Êrê-fèqê Fêqê receives an average of 280 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the spring. Êrê-fèqê Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1170 m (3838 ft) above sea level.

Overview

Êrê-fèqê Fêqê was founded durring the late 13th century in winter of the year 1179, by Thugguhz Brêpîga. The establishment of Êrê-fèqê Fêqê suffered from many setbacks, delays, and obsticles, most notably a group of Êrê-fèqê Fêqê which required millitary assistance exterminate before the community could finish being built.

Êrê-fèqê Fêqê was built using the conventions of Iron Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Êrê-fèqê Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Êrê-fèqê Fêqê is buildings are speckled and packed arround restrictive canals streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Êrê-fèqê Fêqê's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Êrê-fèqê Fêqê's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Êrê-fèqê Fêqê has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Êrê-fèqê Fêqê long.

Civic Infrastructure

Êrê-fèqê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êrê-fèqê Fêqê.

Êrê-fèqê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êrê-fèqê Fêqê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Êrê-fèqê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êrê-fèqê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êrê-fèqê Fêqê's public wards, blessings, and other arcane systems.

Êrê-fèqê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Êrê-fèqê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Êrê-fèqê Fêqê's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Êrê-fèqê Fêqê rainbows form quite often above the Town.

The Giant cockroach near Êrê-fèqê Fêqê are known to be a mutant strain of the creature.

Êrê-fèqê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Chronomancy energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4864 m2
    • Cattle and Similar Creatures: 300
    • Poultry: 3603
    • Swine: 240
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 120

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

366 of Êrê-fèqê Fêqê's population work within a Foundational Occupation.

763 of Êrê-fèqê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 72 (6%) are noncontributers.

Points of Interest

Êrê-fèqê Fêqê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Êrê-fèqê Fêqê's residents established a new industry (7 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a horn of Chronomancy, an a horn imbued with potent amounts of Chronomancy energies was created near Êrê-fèqê Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History